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Players Bots IP Port Map Game GRank OvrRank City GRank Country GRank Last Updated Distance Location Uptime C.Fails
20/23 1 193.138.205.161 27015 dm_runoff Half-Life 2 Deathmatch 3 2089 1 1 227s 5934km (3687mi) Groningen, 04 84.85% 0
0/20 64.34.184.152 27016 dm_runoff Half-Life 2 Deathmatch 452 56942 4 165 778s 354km (220mi) Herndon, VA 78.42% 0
0/16 84.173.52.78 27015 dm_runoff Half-Life 2 Deathmatch 642s 6219km (3864mi) Mannheim, 01 100.00% 0
0/16 62.75.161.236 30000 dm_runoff Half-Life 2 Deathmatch 654s 6184km (3842mi) , 89.13% 0
0/16 67.225.37.18 27016 dm_runoff Half-Life 2 Deathmatch 1146 134854 1 16 708s 2777km (1725mi) Saskatoon, SK 91.67% 0
0/16 85.25.141.148 27015 dm_runoff Half-Life 2 Deathmatch 558 67505 46 139 716s 6184km (3842mi) , 90.07% 0
0/16 84.173.57.177 27015 dm_runoff Half-Life 2 Deathmatch 1481359s 6238km (3876mi) Heidelberg, 01 % 0
0/16 85.190.28.7 27015 dm_runoff Half-Life 2 Deathmatch 317 43347 1 74 723s 6114km (3799mi) Saarlouis, 09 79.59% 0
0/16 66.37.156.137 27015 dm_runoff Half-Life 2 Deathmatch 392 51307 2 142 741s 2623km (1630mi) Denver, CO 93.20% 0
0/16 87.237.112.12 27021 dm_runoff Half-Life 2 Deathmatch 358 47857 4 23 758s 6888km (4280mi) Saint Petersburg, 66 96.26% 0
0/16 212.48.193.2 27016 dm_runoff Half-Life 2 Deathmatch 432 55377 6 28 758s 6888km (4280mi) Saint Petersburg, 66 94.90% 0
0/16 1 85.133.16.3 27315 dm_runoff Half-Life 2 Deathmatch 388 50558 23 42 814s 5572km (3462mi) London, H9 32.35% 0
0/16 91.121.36.8 27018 dm_runoff Half-Life 2 Deathmatch 280 39154 6 21 52s 5818km (3615mi) Roubaix, B4 70.69% 0
0/16 62.75.214.92 27022 dm_runoff Half-Life 2 Deathmatch 324 43982 7 77 108s 6386km (3968mi) Berlin, 16 97.30% 0
0/16 65.189.232.109 27016 dm_runoff Half-Life 2 Deathmatch 1070 125642 1 391 1518s 878km (546mi) Saint Marys, OH 68.81% 2
0/16 194.80.49.5 27016 dm_runoff Half-Life 2 Deathmatch 725 85824 4 88 482s 5487km (3409mi) Lincoln, H7 80.91% 0
0/16 212.50.160.204 27017 dm_runoff Half-Life 2 Deathmatch 886 103356 1 103 598s 5479km (3405mi) Cottingham, J3 95.96% 0
0/14 77.77.38.71 27019 dm_runoff Half-Life 2 Deathmatch 383 50041 1 1 755s 7659km (4759mi) Sandanski, 38 86.50% 0
0/14 70.103.52.27 27035 dm_runoff Half-Life 2 Deathmatch 852 99703 2 306 38s 3934km (2444mi) Portland, OR 80.21% 0
0/12 1 87.230.87.98 27015 dm_runoff Half-Life 2 Deathmatch 542 66055 3 132 726s 6055km (3762mi) Cologne, 07 89.08% 0
0/12 195.22.100.140 27015 dm_runoff Half-Life 2 Deathmatch 1028 121174 9 30 242s 5866km (3645mi) Amsterdam, 07 87.88% 0
0/10 82.247.182.59 27015 dm_runoff Half-Life 2 Deathmatch 940 110671 1 58 81s 6006km (3732mi) Toulouse, B3 84.31% 0
0/10 208.167.249.66 27015 dm_runoff Half-Life 2 Deathmatch 733 86914 31 264 115s 46km (29mi) Sayreville, NJ 91.86% 0
0/10 86.110.94.12 32800 dm_runoff Half-Life 2 Deathmatch 131 21473 1 30 114s 6482km (4028mi) Unterschlei�heim, 02 89.08% 0
0/6 67.181.80.38 27015 dm_runoff Half-Life 2 Deathmatch 664 78295 1 238 748s 4047km (2515mi) Stockton, CA 69.06% 0
0/4 123.2.236.115 27015 dm_runoff Half-Life 2 Deathmatch 1181 139161 2 18 11s 16694km (10373mi) Melbourne, 07 73.82% 0
0/2 84.45.226.129 27014 dm_runoff Half-Life 2 Deathmatch 878 102602 1 101 841s 5458km (3391mi) Blandford, D6 73.88% 1
Players Bots IP Port Map Game GRank OvrRank City GRank Country GRank Last Updated Distance Location Uptime C.Fails
Total Players: 20 / 377 (5.31%)   Average: 0.74 / 13.96



What is Game-Monitor?

The simple answer is that it does what the name says, it monitors games, and provides all this information to the user.

Game-Monitor continually tries to get the most complete list of game servers that it can find from user submissions, master servers, and affiliates. We then monitor all these servers, gathering as much information as we can, and provide this information, in an easy to use interface, to you, the end user.

We also provide this information in various forms you can use externally on your own websites, forums, applications, servers or etc.

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Subscribing will allow you to unlock various features on Game-Monitor. Here is a list of some of the great features that will be provided to you:

- access to various data feeds, which can be used seamlessly on your website. These data feeds include information about your game servers and any buddy lists you may have set up.

- more customization options available to you when using any of the various modules(website/html and image)

- more frequent updates and increased priority when querying/updating information on your game server

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