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24/7 full house | **GunGame + DeathMatch**

24/7 full house | **GunGame + DeathMatch**

24/7 full house | **GunGame + DeathMatch**
IP: 85.214.100.160:27015 Players: 18/32 (average: 15.24)  Bots: 0
Map: de_rats_theatre_v2 (0)Consecutive Failed: 0 / 123
Game: Counter-Strike
Last Updated: 5m48s ago (cached: 0s)Month Uptime: 92.8545% (2482 / 2673)
Last DB Update: 5m48s ago (last check: 0s)Added: 332 days ago
Server VariableValue
0
sv_stepsize
0.17
pb_aim_notarget_slowdown_ratio
0.3
pb_timer_sound
0.5
sv_voiceenable
000000000
pb_restrweapons
0000000000000000000000000
pb_shootthruwalls
1
E
1.2
pb_aim_spring_stiffness_x
1.4
sv_accelerate
10
sv_waterfriction
100
pb_maxcamptime
13.0
pb_aim_target_anticipation_ratio
17
pb_maxbotskill
18
sv_stopspeed
2.2
pb_aim_type
25000
sv_maxspeed
3
sv_restart
3.0B19m
pb_welcomemsgs
4
sv_gravity
45
pb_bot_join_team
5
sv_aim
60
pb_maxbots
7000
sv_password
75
sv_uploadmax
800
sv_logblocks
900
sv_minrate
97
pb_numfollowuser
allow_spectators
Whether the server allows players to be a spectator
1.0
amxbans_version
5.0
amxmodx_version
Version of the amxmodx the server is using
(http://www.amxmodx.org)
1.8.1.3711
amx_client_languages
0
amx_nextmap
de_rats_theatre_v2
amx_timeleft
30:06
ANY
pb_bot_quota_match
atac_version
3.0.1
coop
0
deathmatch
1
decalfrequency
5
dedicated
yes
edgefriction
2
fps@monster.hm
sv_friction
GB_Version
0.7a
gg_version
2.11c
hostage_debug
0
hostage_stop
0
humans_join_team
any
max_queries_sec
1
max_queries_sec_global
1
max_queries_window
1
metamod_version
Version of MetaMod the server is using
(http://metamod.org/)
1.19
mp_allowmonsters
0
mp_autokick
0
mp_autoteambalance
If enabled(1) the server will attempt to keep the teams balanced (keep as close as possible the number of players on each team)
1
mp_buytime
0.5
mp_c4timer
Seconds from the time c4 is planted, that the CT team has to defuse the bomb, before it explodes
65
mp_chattime
12
mp_consistency
1
mp_fadetoblack
0
mp_flashlight
1
mp_footsteps
1
mp_forcecamera
0
mp_forcechasecam
0
mp_fragsleft
0
mp_freezetime
2
mp_friendlyfire
Whether players on the server can hurt their own teammates
1
mp_ghostfrequency
0.1
mp_hostagepenalty
0
mp_kickpercent
Percentage of players that must vote for the kick for it to be successful
0.66
mp_limitteams
1
mp_logdetail
0
mp_logfile
1
mp_logmessages
1
mp_mapvoteratio
Percentage of players that must vote for a map change for it to be successful
0.5
mp_maxrounds
0
mp_mirrordamage
0
mp_playerid
0
mp_roundtime
3.5
mp_startmoney
The amount of money a player starts with at the beginning of the game/map
800
mp_timeleft
0
mp_timelimit
60
mp_tkpunish
0
mp_windifference
1
mp_winlimit
0
os
Operating system the server is running on
Linux
pausable
0
pb_aim_damper_coefficient
0.22
pb_aim_deviation_x
2.0
pb_aim_deviation_y
1.0
secure
1
version
Game server version
1.1.2.6/Stdio
wptdefault
pbk_version
_tutor_bomb_viewable_chec
0.5
_tutor_debug_level
0
_tutor_examine_time
0.5
_tutor_hint_interval_time
10.0
_tutor_look_angle
10
_tutor_look_distance
200
_tutor_message_character_
0.07
_tutor_message_minimum_di
1
_tutor_message_repeats
5
_tutor_view_distance
1000

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